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               /// Threewave /// 
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	Compilation Pak 1. Release Info.

		Date: May 2001.
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Basic Information
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Title           : Cold Crossings - 3W
Author          : Dan "Scancode" Gold + Slash (as primary tester)

Release date    : May/17/2001
Filename        : q3wcp2.bsp

E-mail Address	: axis@home.com
Related Webpage : http://members.home.net/axis + www.threewave.com

Theme           : Gothic 
Description     : Larger CTF Map, Suitable for 4vs4 and up.
		  
		  Takes places in a coldish gothic environment.
	          Two bases sit elevated on a large plateau, 
                  connected only by a bridge, left beaten and
                  restored over time.  The fortress, seen as a
                  holy ground for the gods is stuck in an endless
                  war to control that land that makes tribute to
                  their gods through the "holy flags".

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Play Information
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Game           	: Quake III Arena CTF and/or Quake III: Team Arena (id software)
Bot play        : Yes
Deathmatch      : Yes (well, you can)
Standard CTF    : Yes (4-6 per team)
One Flag CTF    : Yes (4-6 per team)
Overload        : Yes (4-6 per team)
Harvester       : Yes (4-6 per team)

How To Play     : Place Map Name in your /baseq3/ folder
                  start quake3arena      
                  hit ~
                  type /map "Map Name"
                  type /addbot <botname> <skill>
                  hit ~ (to clear the console)

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Mapping Info & Construction
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Program         : q3Radiant v2.2 + gtkRadiant 1.1
Other           : q3me + photoshop 5.5 + notepad
Base       	: New

Bot File (aas)  : yes
new sounds      : no
new graphics    : yes
new music:      : no
other           : no

Build Time      : Over afew months.
Compile Time    : Quite some time.
Compile machine : Celeron 466@525 128mb>pc100. + TNT2 16mb :(P
		  update: GeForce DDR 64mb + 256mb ram.

Known Bugs      : None, unless you consider clip brushes a bug.

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Special Thanks + Other Notes
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 I'd like the thank Threewave, All the beta 
 testers and people who gave feedback, Clan LC and
 Team Red. Also thanks Casey, and my super powers.

 Also, I'd like to thank Slash for spending all
 those hours to help test and design the map.  Even
 with all the crazy changes I made over its conception.

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Distribution / Copyright / Permissions 
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Copyright 2001 Dan "Scancode" Gold, All rights reserved.
Authors may NOT use this level as a base to build additional
levels.

This level is not made by or supported by id Software.
It requires a registered version of QUAKE III ARENA and

This compiled .bsp may *NOT* be de compiled or reverse 
engineered for any purpose whatsoever.

Quake III Arena is a registered trademark of 
id Software, Inc.

Quake III: Team Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

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                       O O
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