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               /// Threewave /// 
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	Compilation Pak 1. Release Info.

		Date: May 2001.
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Basic Information
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Title           : Japanese Castles - 3W
Author          : Mike "g1zm0" Burbidge

Release date    : May/17/2001
Filename        : q3wcp1.pk3

Email Address	: mikeburb@sbcglobal.net
Related Webpage : http://pages.sbcglobal.net/mikeburb/

Theme           : Japanese...... Again :P
Description     : Medium sized CTF Map, Suitable for 4vs4 and up.
		  
		  ninja

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Play Information
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Game           	: Quake III Arena CTF and/or Quake III: Team Arena (id software)
Map Name       	: q3wcp1_1.bsp
Bot play        : Yes
Deathmatch      : No
Standard CTF    : Yes (4-6 per team)
One Flag CTF    : Yes (4-6 per team)
Overload        : Yes (4-6 per team)
Harvester       : Yes (4-6 per team)

How To Play     : Place Map Name in your /baseq3/ folder
                  start quake3arena      
                  hit ~
                  type /map "Map Name"
                  type /addbot <botname> <skill> <team>
                  hit ~ (to clear the console)

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Mapping Info & Construction
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Program         : q3Radiant v200f
Other           : notepad + Paint Shop Pro (hey it works)
Base       	: based on original Japanctf for q3a

Bot File (aas)  : yes
new sounds      : yes
new graphics    : yes
	new music:      : no
other           : Used most of the textures from my TA version of this map

Build Time      : Over afew months.
Compile Time    : short
Compile machine : Dual p3-450 1 gig>pc100.

Known Bugs      : I don't think there are any

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Special Thanks + Other Notes
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 I'd like the thank Casey, Threewave, All the beta 
 testers and people who gave feedback, Spawn for the ram =),
 L-fire, who help in the original quake2 layout
 Nick Triantos for his driver writing talents =)
 My Kids, Mikey (Hyena), and Megan (g1zette)

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textures and models
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id, textures that I modified

Todd Gantzler (toddg@slip.net) for the excellent plant models !

Todd 'Mr.CleaN' Rose (mrclean@planetquake.com) for some of his fantastic textures, and his Teleporter.

Lloyd Morris (WGLKM@eidosnet.co.uk) for the best grass texture I've seen yet

Yves Allaire aka "evil_lair"  (yvesa@sympatico.ca)  http://planetquake.com/hfx for the nice wood floor texture

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A special Thanks to Eri Takase who graciously allowed me to use some .jpg's of
her Japanese Caligraphy in this map:
Eri Takase Artworks
Fine Japanese Calligraphy
http://www.takase.com

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Distribution / Copyright / Permissions 
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 2001 Mike "g1zm0" Burbidge, All rights reserved.
Authors may NOT use this level as a base to build additional
levels.

This level is not made by or supported by id Software.
It requires a registered version of QUAKE III ARENA and

This compiled .bsp may *NOT* be decompiled or reverse 
engineered for any purpose whatsoever.

Quake III Arena is a registered trademark of 
id Software, Inc.

Quake III: Team Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

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