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               /// Threewave /// 
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		Release Info.

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Basic Information
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Title           : Future Crossings
Author          : Dan "Scancode" Gold

Release date    : Oct/24/2001
Filename        : q3wcp20.bsp

E-mail Address	: scancode@threewave.com
Related Webpage : www.threewave.com

Theme           : Futuristic Ofcourse
Description     : Small CTF Map

		Background:

		

		



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Play Information
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Game           	: Quake III Arena CTF and/or Quake III: Team Arena (id software)
Bot play        : Yes
Deathmatch      : Not Recommended
Standard CTF    : Yes
One Flag CTF    : Yes
Overload        : yes
Harvester       : yes

How To Play     : Place Map Name in your /baseq3/ folder
                  start quake3arena      
                  hit ~
                  type /map "Map Name"
                  type /addbot <botname> <skill>
                  hit ~ (to clear the console)

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Mapping Info & Construction
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Program         : q3Radiant v2.2 + gtkRadiant 1.1
Other           : q3me + photoshop 5.5 + notepad
Base       	: Offed FFA Version, Originally created from Scratch

Bot File (aas)  : yes
new sounds      : yes
new graphics    : yes
new music:      : no (removed cause it was too big for dl's)
new models:	: yes

Compile Time    : approx 2.64 hours
Compile machine : Athlon XP 1.4ghz 768mb. + GeForce DDR Quadro 64mb

Known Bugs      : No.

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Important Vital Special Map Statistics
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- update for ctf version
# Of Brushes    : 5014
# Of Entities   : 982
# Of Lit Surfs  : 672
# Of Light Ents : 553

Portal Clusters : 723
Numportals      : 1679
Numfaces        : 3099
Active Portals  : 3358
Hint Portals    : 808
Vis Data Size   : 69416

5 average number of passages per leaf
3 MB required passage memory

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Special Thanks + Other Notes
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I'd like to thank Ydnar for his textures (www.shaderlab.com)

	All Shaderlab content copyright  2001 Randy Reddig.

	Usage and redistribution policy: Textures may be freely downloaded,
	modified, and 	used in free maps, mods or total conversions provided
	this copyright notice is left 	intact and a link to Shaderlab is provided
	in the credits or read-me file. Other 	non-commercial applications
	are considered on a case-by-case basis via e-mail. All 	other usage
	requires written permission.

	Bulk redistribution or archival of the textures in any medium, digital
	or otherwise (except mapping packages for mods) is prohibited.


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Distribution / Copyright / Permissions 
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Copyright 2001 Dan "Scancode" Gold, All rights reserved.
Authors may NOT use this level as a base to build additional
levels.

This level is not made by or supported by id Software.
It requires a registered version of QUAKE III ARENA and

This compiled .bsp may *NOT* be de compiled or reverse 
engineered for any purpose whatsoever.

Quake III Arena is a registered trademark of 
id Software, Inc.

Quake III: Team Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

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