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               /// Threewave /// 
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		Release Info.

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Basic Information
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Title           : Lunar Crossings
Author          : Dan "Scancode" Gold

Release date    : Oct/28/2001
Filename        : q3wcp18.bsp

E-mail Address	: scancode@threewave.com
Related Webpage : www.threewave.com

Theme           : Future Tech Space
Description     : Large Sized CTF Map

		Originally a Tourney map, (Lunar Landings: Scandm1), converted
		to CTF and re-worked accordingly.  

		Original Release was Oct 2001.

		Background:

		A satellite signaling outpost on the far reaches of
 		the moon lies beneath a glimmering star lit sky.  In
		the emptiness of space, a psychological breakdown
		occurs.  The crew of this lonely planet have killed
		each other in dissolution, and now only two remain.

		The original version of this map was made over about a week,
		but it was several months before I got around to adding the
		finishing touches to make it releasable. I converted the map to
		CTF over a day or two, but changes ensued until the release.
		

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Play Information
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Game           	: Quake III Arena CTF and/or Quake III: Team Arena (id software)
Bot play        : Yes
Deathmatch      : Get the Original Scandm1.
Standard CTF    : Yes
One Flag CTF    : Yes
Overload        : Yes
Harvester       : Yes

How To Play     : Place Map Name in your /baseq3/ folder
                  start quake3arena      
                  hit ~
                  type /map "Map Name"
                  type /addbot <botname> <skill>
                  hit ~ (to clear the console)

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Mapping Info & Construction
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Program         : q3Radiant v2.2 + gtkRadiant 1.1
Other           : q3me + photoshop 5.5 + notepad
Base       	: New

Bot File (aas)  : yes
new sounds      : no
new graphics    : yes
new music:      : no
other           : no

Build Time	: Built in about a weeks time, made as CTF over afew days.
		  

Compile Time    : approx 2.85 hours
Compile machine : Athlon XP 1.4ghz 768mb. + GeForce DDR Quadro 64mb

Known Bugs      : The stairs are mesh's so they lod.  The lightmap changes
                  sometimes noticeably.  

		  
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Important Vital Special Map Statistics (I know ya luv them)
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# Of Brushes    : 7594
# Of Entities   : 1564
# Of Lit Surfs  : 815
# Of Light Ents : 925

Portal Clusters : 823
Numportals      : 1922
Numfaces        : 3314
Active Portals  : 3844
Hint Portals    : 934
Vis Data Size   : 84248

6 average number of passages per leaf
5 MB required passage memory

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Special Thanks + Other Notes
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 Thankyou to...

 testing and feedback from Blankz, Blahzay, and Solo.

 Id Software and Their DC Map pack which I used textures from.
 They have the id_ prefix.

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Distribution / Copyright / Permissions 
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Copyright 2001 Dan "Scancode" Gold, All rights reserved.
Authors may NOT use this level as a base to build additional
levels.

This level is not made by or supported by id Software.
It requires a registered version of QUAKE III ARENA and

This compiled .bsp may *NOT* be de compiled or reverse 
engineered for any purpose whatsoever.

Quake III Arena is a registered trademark of 
id Software, Inc.

Quake III: Team Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

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