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               /// Threewave /// 
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		Release Info.

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Basic Information
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Title           : Vampire Crossings
Author          : Dan "Scancode" Gold

Release date    : Oct/24/2001
Filename        : q3wcp20.bsp

E-mail Address	: scancode@threewave.com
Related Webpage : www.threewave.com

Theme           : Halloween, or Scary
Description     : Large Sized CTF Map

		Originally an FFA map and winner of the Digital Arenas
		Scare My Pants Off Mapping Contest.  Now converted to CTF
		along with a plethora of changes to go with that.

		Original Release Date was Oct 2001 For The FFA Version.

		Background:

		As the night falls upon the mysterious hills of an
		old Castle the vampires come out to play.  Spooky sounds
		and eerie halls make for a haunting atmosphere.  The fangs
		protrude from the wall and the blood filled pools waver in
		the moonlight.
			
		The mute light casts into the cooridoors and crevaces as
		outside warewolves howl and owl's hoot.  A raven watches from
		the window's and the pumpkins are no longer free to roam.
		The bodies that were, lay succumb to the vampires and their
		resting tombs.

		
		CTFization Changes:

		- Removed Secret Room with MH.
		- Added Third Lower Passage into Flag Room
		- Made two way teleport from Outside to Coffin
		- Added Middle, and Teleporter Center for Team Arena Gametypes
		- PU's added, and some item changes


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Play Information
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Game           	: Quake III Arena CTF and/or Quake III: Team Arena (id software)
Bot play        : Yes
Deathmatch      : Mmm get the original
Standard CTF    : Yes
One Flag CTF    : Yes
Overload        : yes
Harvester       : yes

How To Play     : Place Map Name in your /baseq3/ folder
                  start quake3arena      
                  hit ~
                  type /map "Map Name"
                  type /addbot <botname> <skill>
                  hit ~ (to clear the console)

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Mapping Info & Construction
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Program         : q3Radiant v2.2 + gtkRadiant 1.1
Other           : q3me + photoshop 5.5 + notepad
Base       	: From FFA Version, Originally created from Scratch

Bot File (aas)  : yes
new sounds      : yes
new graphics    : yes
new music:      : no (removed cause it was too big for dl's)
new models:	: yes

Compile Time    : approx 2.85 hours
Compile machine : Athlon XP 1.4ghz 768mb. + GeForce DDR Quadro 64mb

Known Bugs      : If so, they are bloodsucking.

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Important Vital Special Map Statistics
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- update for ctf version
# Of Brushes    : 8909
# Of Entities   : 1705
# Of Lit Surfs  : ?:O
# Of Light Ents : 993

Portal Clusters : 1507
Numportals      : 3436
Numfaces        : 5788
Active Portals  : 6872
Hint Portals    : 2802
Vis Data Size   : 289352

5 average number of passages per leaf
15 MB required passage memory

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Special Thanks + Other Notes
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 I'd like the thank blaise for having the contest D/A
Halloween Mapping Contest the other contestants for participating.
Plus all the people who's custom content I used as follows. Sorry if
the info is a little sparse. Aswell as the TW beta testers for testing
the CTF version.

Evil Lair textures + model - Yves Allaire - http://www.planetquake.com/hfx/

Iikka Textures - Iikka (couldn't find webpage)

Impaled Skeleton - Oak - http://www.planetquake.com/oakshiro Oak@abonados.cplus.es

Pumpkins - Jeffrey R Chaplin - jeffrey@channel1.com

Crow - Zer0_L0giC - mikemajernik@hotmail.com

bloodstone - alphawolf - http://www.planetquake.com/polycount/cottages/alphawolf/

Xatrix Entertainment Textures - supplied by the makers of Kingpin

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Distribution / Copyright / Permissions 
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Copyright 2001 Dan "Scancode" Gold, All rights reserved.
Authors may NOT use this level as a base to build additional
levels.

This level is not made by or supported by id Software.
It requires a registered version of QUAKE III ARENA and

This compiled .bsp may *NOT* be de compiled or reverse 
engineered for any purpose whatsoever.

Quake III Arena is a registered trademark of 
id Software, Inc.

Quake III: Team Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

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                       O O - boo!
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