[Public] Object=(Class=Class,MetaClass=Engine.Mutator,Name=UnrealGame.MutBigHead,Description="Head size depends on how well you are doing.") Object=(Class=Class,MetaClass=Engine.Mutator,Name=UnrealGame.MutLowGrav,Description="Low gravity.") [UnrealScriptedSequence] DefensePointDefaultAction1.ActionString="Move to point" DefensePointDefaultAction2.ActionString="Wait for timer" [CTFGame] GameName="Capture the Flag" [CTFHUDMessage] YouHaveFlagString="You have the flag, return to base!" EnemyHasFlagString="The enemy has your flag, recover it!" [CTFMessage] ReturnBlue="returned the blue flag!" ReturnRed="returned the red flag!" ReturnedBlue="The blue flag was returned!" ReturnedRed="The red flag was returned!" CaptureBlue="captured the blue flag!" CaptureRed="captured the red flag!" DroppedBlue="dropped the blue flag!" DroppedRed="dropped the red flag!" HasBlue="took the blue flag!" HasRed="took the red flag!" [DMMutator] DMMutPropsDisplayText[0]="Mega Speed" DMMutPropsDisplayText[1]="Air Control" [DeathMatch] DMPropsDisplayText[0]="Net Start Delay" DMPropsDisplayText[1]="Min. Net Players" DMPropsDisplayText[2]="Restart Delay" DMPropsDisplayText[3]="Tournament Game" DMPropsDisplayText[4]="Players Must Be Ready" DMPropsDisplayText[5]="Force Respawn" DMPropsDisplayText[6]="Adjust Bots Skill" DMPropsDisplayText[7]="Allow Taunts" DMPropsDisplayText[8]="Spawn Protection Time" GameName="DeathMatch" [FirstBloodMessage] FirstBloodString="drew first blood!" [GameObjective] DestructionMessage="Objective Disabled!" LocationPrefix="Near" ObjectiveStringSuffix=" Team Base" [KeyPickup] PickupMessage="You picked up a Key." [KillingSpreeMessage] EndSpreeNote="'s killing spree ended by" EndSelfSpree="was looking good till he killed himself!" EndFemaleSpree="was looking good till she killed herself!" SpreeNote[0]="is on a killing spree!" SpreeNote[1]="is on a rampage!" SpreeNote[2]="is dominating!" SpreeNote[3]="is unstoppable!" SpreeNote[4]="is Godlike!" SpreeNote[5]="is Wicked SICK!" SelfSpreeNote[0]="Killing Spree!" SelfSpreeNote[1]="Rampage!" SelfSpreeNote[2]="Dominating!" SelfSpreeNote[3]="Unstoppable!" SelfSpreeNote[4]="GODLIKE!" SelfSpreeNote[5]="WICKED SICK!" [MutBigHead] FriendlyName="BigHead" Description="Head size depends on how well you are doing." [MutLowGrav] FriendlyName="LowGrav" Description="Low gravity." [SquadAI] SupportString="supporting" DefendString="defending" AttackString="attacking" HoldString="holding" FreelanceString="Sweeper" [StartupMessage] Stage[0]="Waiting for other players." Stage[1]="Waiting for ready signals. You are READY." Stage[2]="The match is about to begin...3" Stage[3]="The match is about to begin...2" Stage[4]="The match is about to begin...1" Stage[5]="The match has begun!" Stage[6]="The match has begun!" Stage[7]="OVER TIME!" NotReady="You are NOT READY. Press Fire!" SinglePlayer="Press FIRE to start!" [TeamGame] NearString="Near the" TGPropsDisplayText[0]="Bots Balance Teams" TGPropsDisplayText[1]="Players Balance Teams" TGPropsDisplayText[2]="Max Team Size" TGPropsDisplayText[3]="Friendly Fire Scale" GameName="Team Deathmatch" [TimerMessage] CountDownTrailer="..." [UnrealMPGameInfo] MPGIPropsDisplayText[0]="Min Players" MPGIPropsDisplayText[1]="Team Score Rounds"