-----------------------------------------
-     Mappers guide to UT Survival      -
-----------------------------------------
- Official website : www.utsurvival.com -
- Rev. 1.0                              -
-----------------------------------------

Mapping for UT survival is pretty easy. This guide does
not teach you how to map, it asumes that you are familiar
with mapping and the classes in Ueditor.

When you map for this gamestyle there aren't actually many
rules to follow. Our basic idea was a gamestyle with arena
styled combat/maps to secure a fast paced action game.
But the thing that still keeps UT99 alive is it's variety
and therefore you might chose a mapping style with a totally
different layout and gameplay.

You should pay much attention to the actors you place in
the map, especially with the actors classed or subclassed in
"NavigationPoint". This gamestyle is not supporting BOT AI,
so don't build your maps with complete path navigation for
BOTs. The only navigation actors you need to use are the
"PlayerStart" (obviously), This actor will act as usual and
no monsters will spawn from them, so you can build a "safe"
spawnzone in your map if you wish to do that, and the "PathNode"
actor. The "PathNode" actor must be placed where you want the
monsters to spawn from, they will only spawn from a "PathNode".
These "PathNodes" does not have to make up a network to work,
You can place them separately insolated away from others and
they will still work just fine, as they only spawn monsters.
Do NOT place ANY "Spawnpoint" actor in your map, these will
cause titans to endlessly spawn from it. Teleporters are ok to
use, they will cause no effect to the gameplay, except the ones
you assign them hehe.

Now when you build your map remember to place plenty of
"PathNodes" and "PlayerStart" actors so the monsters and
players don't telefrag one another when spawning in. You
must also be sure to make rooms big enough to host the
titans and place "PathNodes" for them to spawn from. You
don't need to assign any "PathNode" to any monster, the
game will automaticaly find a "PathNode" that is suitable for
the individual monsters.

Maps for UT Survival uses the SV- prefix, so name it like e.g.:

SV-MyMapname.unr

Some things to consider....
By default you get all weapons and full ammo. There is no real
need to place a weapon pickup anywhere, so concentrate on adding
enough ammo pickups to keep the players shooting. Also we have
found that the redeemer tends to ruin the mod so add it as
sparingly as you possibly can, and avoiding it if possible.

If you have any further questions you can get support at the
forums at : www.utsurvival.com