# ngStatsUT.cfg config file for ngStatsUT.exe from # NetGames USA for Unreal Tournament from Epic Games # # Info on ngStats for Unreal Tournament at NetGames USA - http://www.NetGamesUSA.com/ngStats/UT/ # # This config file must be located in the same directory as ngStatsUT.exe # # This file uses the # sign for comments has its actual data in the # format of '\t\n' (\t=ASCII TAB \n=ASCII New Line) # # Note:Any other varable delination other than TAB, including spaces, will not work. # # Parameters: Max_Most_Recent 15 # Max_Most_Recent # The number of games to keep detailed stats for # before they are replaced in favor of new ones. # Note: Overall ngStats from ALL games are ALWAYS acumulated in the TOTALS # regardless of this setting. It must be at least 1. Keep in mind # that the higher this number, the more disk space that is required. # The maximum allowed is 1000. LogFileHandling delete #LogFileHandling = What to do with the log files that are passed to ngStats # move = move them from their current location to 'SaveDir' # delete = delete them *Default # If you are running an official tournament you will want to move the logfiles so that you # may save them for archival purposes. SaveDir processedLogs/ #SaveDir = The location to move/save log files after they have been processed. # Only functions if LogFileHandling is set to "Move". The directory must exist first. LogTmpFiles true #LogTmpFiles = Unreal Tournament saves logs with a .tmp extension when it is currently adding to the file. If a game did not # properly complete or was manually quit i.e. did not reach a timelimit, fraglimit, capture limit etc. # ngStats can either ignore them or process them. ngStats looks for these files in the directory # of the logfile given on the command line. (values = true or false) Directory RELATIVE # Directory = whether to consider the following directories as absolute # pathname, or whether to append the path of the ngStatsUT # executable to them. # values = ABSOLUTE or RELATIVE with RELATIVE the Default HTMLDirectory html/ #HTMLDirectory = The directory where all HTML stats output should go relative # to the directory that ngStatsUT.exe was called from. If # ngStatsUT.exe was called from its own directory the path would # be: ../../html/ The default is: html/ DBDir data/ #DBDir = The directory where the ngStats database is stored relative # to the directory that ngStatsUT.exe was called from. If # ngStatsUT.exe was called from its own directory the path would # be: ../../data/ The default is: data/ RankAllGames 10 RankDeathMatch 10 RankCTF 10 RankDomination 10 RankTeamGame 10 RankAssault 10 RankLastManStanding 10 RankInstaGib 10 #Rank* = these entries are used to limit the size of the Top X tables # on the Career Rankings Page. (i.e. RankCTF = 10, would tell # ngStats to only display the top 10 CTF players) # The maximum value allowed is 64. Anything higher will be rounded down to 64. CreateGraphs true #CreateGraphs = If you want ngStats to create graphs. # true = create graphs *Default # false = do not create graphs SpawnBrowser true #SpawnBrowser = Advanced option for those running dedicated servers on which it #is undesirable to have ngStatsUT.exe automatically launch the default web browser #to view the new ngStats information. (values = true or false)The default is true. #*** Note: UT has a UnrealTournament.ini file option in the [Engine.StatLog] section called #*** bBatchLocal= or where True will cause UT to call ngStats after every map #*** is played. If you are running a dedicated server and wish to have your servers ngStats #*** always available for viewing then enabling this ini option would be of use to you. There may #*** or may not be a GUI check box for this in UT depending whether it made it in on time :) #*** Regardless of how you enable it you will not need set SpawnBrowser above to False because #*** the special dedicated server call also overrides SpawnBrowser to false. This way you can #*** leave your dedicated server unattended and have its ngStats automatically generated and #*** and available for your players. LAN Parties and servers with web sites are good examples of #*** who can make use of this feature. Keep in mind ngStats has no measures for player uniqueness #*** or security like ngWorldStats does. At a LAN Party this shouldn't be an issue but you #*** will want to be sure to also have your server participate in ngWorldStats at the same time. #*** If you would like a "how to guide" on setting up a web server so your LAN Party participants #*** or local server players can view their ngStats visit http://www.NetGamesUSA.com/ngStats/UT/ # *** When running ngStatsUT.exe: # *** This is the default config file that will be used # *** As an advanced option, mainly for multiple dedicated servers, you may run ngSTatsUT.exe with # *** the '-c ' option to use an alternate config file. # *** Info on ngStats for Unreal Tournament at NetGames USA - http://www.NetGamesUSA.com/ngStats/UT/